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Best gear in adventurequest 3d
Best gear in adventurequest 3d




best gear in adventurequest 3d
  1. #BEST GEAR IN ADVENTUREQUEST 3D FULL#
  2. #BEST GEAR IN ADVENTUREQUEST 3D FREE#

This has a +0 Save Bonus, player /LUK vs. Deals -49.41% damage and attempts to inflict a -(5**) BtH and MRM The Cold status until the monster makes a save. Flavour Effect: Pays 3 MRM to reduce incoming Harm damage by 50%.Comes with a flavour effect and two skills: If one's answer to any lock is not to lockpick the lock but to drill open the door, then Kindred can be one's sole tool in an endlessly enormous toolbox.Ĭompressed FO Ice armour. If one finds pride in winning through any means possible, Kindred exists for such achievement hunters.

#BEST GEAR IN ADVENTUREQUEST 3D FREE#

If one likes to spend one's free time charging for 4 hours to play for 5 minutes, Kindred fits one's preferences like a glove. Its very existence encourages interactive gameplay. An additional Tranquility Charge is gained if at least two other Kindred items are equipped (2 total). If a weapon special occurs, this boost will apply to the special instead.įull Set Bonus: An additional Tranquility Charge is gained every turn if at least one other Kindred item is equipped. Deals increased damage per Charge consumed. Kindred Strike: Consumes up to 200 Tranquility Charges for a weapon-based attack.These charges are shared amongst all Kindred items, and persists between fights. Without STR, this generates 30 Tranquility Charges. Focus: Spends you turn to generate 40 Tranquility Charges.Location: Frostval '21: The Knights and the Rat King Painting -> Gift DeliveryįO Water armour.

#BEST GEAR IN ADVENTUREQUEST 3D FULL#

While it requires STR, DEX, and INT to use to its full potential, Rangers and DEX hybrids can still make great use of its efficient skill and Status toggle. Without DEX, the potency boost is 3.75```.Ī powerful Hybrid-focused armour.

best gear in adventurequest 3d

  • Whim & Malice (toggle): Pays 5% Melee in SP per turn (20 at 150) to gain 7.5 Generic Status Potency.
  • Mind & Matter (toggle): Pays 50% Melee in SP per turn (196 at 150) to increase the damage of spells by +37.5%.
  • Deals +20% damage if the enemy affected by Panic, deals -10% damage otherwise. EleComp reduces skill SP cost (113 at 150).
  • Deagla Ocrach: Water Weapon-Based Ranged skill.
  • Flavour Effect 2: If enemy is affected by Panic, deals -10% damage, but heals 25% Melee in SP (98 at 150) on attack.
  • Flavour Effect 1: Pays 3 MRM for +105 Initiative.
  • *Some aspects of STR/INT hybrid logic are due to change as a result of the recent Stat Revamp. The table below lists the builds that are typically associated with each FO subrace, along with link to detailed (and up-to-date) information regarding each subrace. However, despite this, subraces are still stronger than most other armors. It should be noted that some of the best skills for each subrace are Guardian-only. Additionally, subraces grant a dedicated 9th armor inventory slot, this allows access to the standard variant of a given subrace. Regardless, the subrace armors are the best filler options for multiple elements (not to mention being F2P content). Subraces are some of the strongest armors in the game (especially due to elemental variants), unfortunately, they have been powercrept in terms of upfront damage by Bloodmages and Bloodzerkers. This section covers the Fully Offensive subraces: Vampire, Werewolf, and Werepyre.






    Best gear in adventurequest 3d